

Players start in 1850 and build up a thriving transport company. Thanks go to all the people who submitted intersection and/or station configuration designs - in particular people at The Transport Tycoon Forums - without them, the former Junctionairy and therefore this section of Owen's TT Station would never have existed. Fix: Glyphs in range U+0020 to U+00FF may only be defined in orig_f, not in openttd. Transport Fever - Transport Fever is a railroad-focused tycoon game. Fix: Forest, candyfloss forest and battery farm skipped the first animation frame (r27932)
Openttd signale mod#
Apart from Signals this mod contains a routing system, where carts can be configured to go to a certain station and the routing will do the rest (decide the best route and operate junctions). You could have 100 passengers waiting on the same station hopping onto the next transport regardless of if it’s a Concorde to the other side of the map or if it’s a bus going to the other side of town. This is the one change in version 12 that has by far caused the most questions everywhere, so let’s talk a bit more. It was implemented in pull request 8688, for those who want to see the development history. Mein Ziel war es dabei nicht, das ausfuehrlichste Tutorial zu schreiben, welches jeden blutigen Anfaenger bedient und mit 35 Beispielen. This mod adds Signals to the game, which behave similar to OpenTTD signaling (which is based on how train signals in real life behave). OpenTTD passenger destination was useless to be honest. In OpenTTD version 12, we changed rail signals building UI only shows the Path Signal types by default.
Openttd signale update#
Fix: Right mouse scrolling didn't work properly with the Windows 10 Fall Creators Update (r27935) Aus Mangel an deutschen OpenTTD Signal-Tutorials (sorry, die Seite von Uwe habe ich erste heute entdeckt) und weil ich selbst grosse Probleme mit den vielen Signalen hatte, habe ich mich vor einigen Tagen dazu entschlossen, ein eigenes Tutorial zu verfassen.


Fix: When moving wagons in the depot, the drag highlight did not exactly match the length of the dragged wagon chain (r27936) Change: When train depots have a horizontal scrollbar, allow scrolling 1 tile beyond the longest train, so you can actually attach a wagon at the end (r27937)
